Little big adventure 2 processing6/4/2023 The Classic games that are available on Steam and GOG.com will get a restyle as well! The first game, formerly known as Little Big Adventure / Relentless, is now called Twinsen's Little Big Adventure Classic. We hope you are happy with the new logo as well! This allows us to speak to players all across the globe and position the IP of Twinsen's Little Big Adventure in a clear and consistent way. We are very happy to present the brand new logo of the franchise. Say goodbye to Little Big Adventure, to Relentless, to Twinsen’s Odyssey and say hello to.Īnd we didn’t stop here. We finally decided to drop our propositions and go for one of yours! We proposed 3 solutions and you voted with many, big thanks for that! Some of you even made your own propositions in the comments. Stay tuned !ĭiscover Little Big Adventure / Twinsen new nameĪ few weeks ago we asked for your help to find a new name for the series, as the games have different names in different regions (Little Big Adventure / Relentless and Little Big Adventure 2 / Twinsen's Odyssey). In the future, we also plan to release Time Commando engine code. Lastly, cheers to Alexandre, Adrien, the good people from ScummVM and our french friends from the M05 association who were kind enough to answer my questions! I want to thank both of them for their trust in me with this initiative! Not forgetting Didier Chanfray for driving 2h30 to my place with the famous “suitcase” full of CDs and Frédérick Raynal for his true passion for technology. I am very thankful for the people helping me recover the source code and working on those files : Seb, DBug and Vincent. Let’s sound the situation with a little *chbooing* I guess you need to be french with a very special sense of humor to laugh but … well … The source we are releasing is mainly untouched (only the developers names were removed) including bad french, variable names in “frenglish” and some comments that are just too funny not to share. If you want to discuss our projects in general or the open source specifically, we opened an official Discord server.īy the way, this code was never meant to be seen by anyone outside the Adeline Software team. We also invite the community to contribute to the general “engines” documentation. A community repository that is open to pull requests.An “historic” repository where only ex-Adeline developers or myself will contribute (if we forgot a file or a mention somewhere),.We're especially excited about bringing modding capabilities in the future!įollow the github links to check how you can contribute. I'd like to invite all fans to keep expressing their passion for the game through different means. We also want to give back to the LBA community who kept cheering on the games during all those years. Our objective is to preserve those pieces of technical mastery and true groundbreaking vision. This codebase can benefit developers as a source of knowledge / education, Little Big Adventure fans or retrogaming communities.Īnd then, just like that, we decided to OPEN-SOURCE THE CODE OF LITTLE BIG ADVENTURE ENGINES AND TOOLS that have been trusted in our hands, so it can outlive all of us, somehow. It can’t be kept on old CDs in suitcases in the programmers' homes (* wink* Didier ). The programming work done by the original teams is not only tremendous but exceptional for the time. So dramatic … *insert roll here* **even if the title already gave me up but … hey… ** I also started talking to fans that initiated personal or community projects during the past years.Īnd I had an epiphany. The past couple of weeks, while preparing some Time Commando builds for GoG, itch.io and Steam, I’ve discussed with people close to the original games, being either the programmers working at Adeline Software or the game creators themselves. Going a little bit deeper into the rabbibunny hole. So, what have we been up to since our last talk? We anticipated a bunch of cool reactions but not so many and not with so much love and support!!!! We've been quite busy during the previous month! I know you probably want to read about us actually MAKING THE GAME! But we’re not quite there yetĪfter our “LBA returns” announcement beginning September on Twitter, the community response was truly amazing.
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